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What I do
I'm an engineer at Apple, where I research, build and ship estimation and on-device ML algorithms behind Location, Fitness and Wellness features running on millions of devices. Day to day, I architect algorithms around on-device sensors, build simulation platforms for rapid prototyping and evaluation, implement them to ship on hardware, and define test plans for data collection and verification. This is the exact kind of science and engineering role I've held throughout my career.
What drives me
The pursuit of engineering knowledge, both in breadth and in depth, and turning it into things that come alive has always been my North Star. And nothing beats the joy of seeing those products create a meaningful impact that is deeply personal to people.
That North Star has driven me to explore Estimation Science, AI/ML, Agentic AI, Robotics, Web Platforms, Embedded software, AR/VR, Sensor Fusion, and Computer Vision as a learner, builder, engineer, and researcher across industry-leading companies and institutions.
My desire to work across these domains is fueled by a curiosity about how complex systems are built from scratch, and an imagination for how these distinct domains can intersect to create something entirely novel.
Where I've been
In past lives I solo built an experiment tracking and evaluation platform for iPhone 11 GNSS positioning software at Intel, was founding engineer at Aireal (we built the world's first geospatial AR SDK), prototyped VR/AR infotainment for BMW's CES showcase, and shipped Jaguar's first in-car speech app. I hold an M.S. in Computer Science from UT Dallas. I'm currently at Stanford, "fine-tuning" my pre-trained computer science neurons through its AI Graduate Certificate.
What I do for fun
I dabble in technical art installations, algorithmic art, projection mapping, music synthesis, and robotics, always chasing the intersection of art and science.
From ambient light, motion and location sensing — shipped in the wild.
US PatentPublished and presented at IEEE 3D User Interfaces (3DUI).
IEEE PaperInteraction fidelity — published at HCI International 2016 (Springer LNCS).
Springer ChapterDiffusion-policy robot manipulation — honorable mention among ~250 Stanford CS224R Deep RL projects.
Honorable mention · StanfordAn augmented companion robot — won the MIT Media Lab Reality, Virtually hackathon.
1st prize · MITLocation estimation & ML model optimization
iPhone 11 GNSS — experimented & validated on a platform I built and owned.
Founding engineer — the world's first geospatial AR SDK.
VR/AR infotainment prototypes for the CES showcase.
Graduate researcher — VR apps for user studies; two published IEEE papers.
Jaguar's first in-car speech application.
A self-evolving education & research platform — agentic architecture, novel learning interfaces.
Expert-level learning and building for everyone.
Diffusion policies for target-specific robot manipulation, on sim and real robots.
Honorable mention · StanfordA voice-driven ambient computer — a projector wall that listens, answers and paints.
2026 · Voice × Wall
A mixed-reality smart home on HoloLens — spatial UI across devices.
Featured in Digital TrendsA hybrid LLM + POMDP wellness agent inferring hidden user state from chat.
2025 · StanfordAn AR treasure hunt on Google's Project Tango — hide virtual treasures, follow the trail.
2016The Unity 5 pawn shop behind the 3DUI head-tracking study, on Oculus Rift DK1.
2015A simulation of the da Vinci Xi surgical robot with interactive arm manipulation.
2015The pawn shop, pocket-sized — a Maya-modeled scene as a Cardboard VR app.
2015Unity + OpenCV optical flow turning real steps into virtual motion on Gear VR.
2015Dynamic projection mapping on real objects — an early chase of art × science.
2015A model home where appliances and doors obey face recognition — Arduino + OpenCV.
2015A motion-controlled Android game driven by the accelerometer.
2015